The game runs at 720p in handheld mode, Paradox told us, but there’s a lack of anti-aliasing and a very obvious amount of detail pop-in as you get closer to buildings, trees and scenery. So where have the cuts been made? Well, in the level of detail that you’ll see when zooming around the world. ![]() It’s through this that the Switch lets you adjust the game speed, which wasn’t available at the original release of the game on Xbox One. Naturally, its release on home console and the continued optimisations its seen alongside updates to Unity over the last eighteen months have helped. ![]() It’s impressive that this is possible on the mobile processor in the Switch, and even more impressive when you consider that the game can sometimes struggle on Xbox One and PlayStation 4.
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